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    {
        Value = { R=1, G=1, B=1, A=0 }
        Name = Point Light 2 Specular Color
        Group = Point Lights
    }
    CollectedVectorParameters[9] =
    {
        Value = { R=1, G=1, B=1, A=0 }
        Name = Point Light 3 Specular Color
        Group = Point Lights
    }
    CollectedVectorParameters[10] =
    {
        Value = { R=1, G=1, B=1, A=0 }
        Name = Point Light 4 Specular Color
        Group = Point Lights
    }
    CollectedVectorParameters[11] =
    {
        Value = { R=0.880561, G=0, B=1, A=0 }
        Name = highCol
        Group = Gradient Glow
    }
    CollectedVectorParameters[12] =
    {
        Value = { R=0, G=0.466305, B=1.5, A=0 }
        Name = midColor
        Group = Gradient Glow
    }
    CollectedVectorParameters[13] =
    {
        Value = { R=0.966579, G=0.105379, B=1, A=0 }
        Name = Basics Transition Color
        Group = None
    }
    CollectedVectorParameters[14] =
    {
        Value = { R=0.966579, G=0.105379, B=1, A=0 }
        Name = Dissolve Edge Color
        Group = Gradient Dissolve
    }
    CollectedVectorParameters[15] =
    {
        Value = { R=0.349146, G=0.455512, B=1, A=1 }
        Name = Scrolling Base Color
        Group = Blaster Scrolling Emissive
    }
    CollectedVectorParameters[16] =
    {
        Value = { R=1, G=0.13291, B=0.874853, A=1 }
        Name = Scrolling Highlight Color
        Group = Blaster Scrolling Emissive
    }
}
ScalarParameterValues[0] = {}
TextureParameterValues[0] = {}
VectorParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
ReferencedTextureGuids[0] = {}
QualityLevelsUsed[0] = {}
TextureStreamingData[0] = {}
